We need to go deeper engine4/5/2023 ![]() This way we would be able to take advantage of just cave design, and focus almost entirely on making exploring it and encountering cave enemies interesting and exciting within itself. Well’s classic The Time Machine, in which the hero finds himself having to traverse the underground lair of The Morlocks, a race of albino ape-like future humans. The art direction not changing lent itself well to another story from 19th century science fiction, so we decided on having the game be set near the end of H.G. We wound up deciding on a game based around the cave mechanics of Deeper, something that we planned to overhaul anyway since the old cave designs hadn’t received much design attention and hadn’t been implemented at all into the new engine yet. With these rules in check, we were all set to create a game that would act as a perfect 2nd bird to our stone.
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